OATS Studios to Premiere ADAM: The Prophet at
SIGGRAPH Asia on November 29
Celebrated indie-studio premieres next short film in the visually stunning series, created and rendered in real-time using Unity 2017
ในภาพ จากซ้ายสุด
อิสซาเบลล่า ลีว่า (Isabella Riva) : หัวหน้าฝ่ายสนับสนุนและสร้างสรรค์ กับบริษัทยูนิตี้
เมทเทียส มูเลอร์ (Mathieu Muller) : หัวหน้าฝ่ายวิศวกรรมภาคสนาม
คริส ฮาวี่ Chris Harvey) : VFX supervisor Of OatStudios Bangkok, Thailand, November 27, 2017 -- Unity Technologies (https://unity3d.com/), creator of the world’s most popular creation engine that has reached more than 3 billion devices to date this year, announced today that ADAM: The Prophet will premiere at SIGGRAPH Asia at 11p.m.PT on November 29, and will be available to watch worldwide on YouTube shortly after. ADAM: The Prophet is the next short film in the visually stunning series, created and produced by Academy Award-nominated director Neill Blomkamp’s OATS Studios using Unity 2017. A trailer showing the ADAM story to-date is available to watch today.
“Unity 2017 is a real-time production powerhouse, it was natural that we’d use it to build the next installment in the ADAM franchise,” said Chris Harvey, VFX Supervisor, OATS Studios. “SIGGRAPH is a place where artists gather to learn the latest innovations and advances in the world of art and design. We’re excited to share the breakthrough techniques that we used to make ADAM: The Prophet.”
About the ADAM FranchiseADAM: The Prophet is the third installment of the ADAM franchise, giving viewers their first glimpse of one of the villains in the ADAM universe. It comes after ADAM: The Mirror, which follows the cyborg hero discovering a clue about what and who he is. The series originated with ADAM, an award-winning short film, originally created to demonstrate technical innovations on Unity. Unity Showcases Innovations at SIGGRAPH AsiaLocated at booth #A02, OATS Studios and Unity will be giving SIGGRAPH Asia attendees a look at the breakthrough achievements in ADAM: The Prophet, including deep dives into features and techniques such as photogrammetry, Timeline and other workflows used to achieve lifelike CG humans. Additional sessions will also be held to demonstrate the latest advances in XR, artist workflows and technologies in Unity 2017.Unity’s presence at SIGGRAPH includes (all dates UTC):● November 27 - Exhibitor Talk: the State of XR with Yi Fei Boon, Field Engineer at Unity Technologies, located at Nile 4, Level 2
● November 28 - Exhibitor Talk: Making a film with Unity, Mathieu Muller, Field Engineer and Film Specialist at Unity Technologies, located at Nile 4, Level 2
● November 28 - Screening of ADAM The Mirror, located at Venue GH 202 and 203
● November 28 - 30 - Mini presentations by Jay Santos, Lead Evangelist, Yi Fei Boon, Field Engineer and Mathieu Muller, Field Engineer and Film Specialist, located at Exhibition Booth #A02
● November 29 - Screening of ADAM: The Mirror, located at Venue GH 202 and 203
● November 30 - Computer Animation Festival - Panel & Production Talks: Unity Presents: Filmmaking in a Real Time Engine, the Making of ADAM, Chris Harvey, VFX Supervisor at OATS Studios and Mathieu Muller, Field Engineer and Film Specialist at Unity Technologies, located at Silk 1 & 2, Level 2Unity’s interactive demos at SIGGRAPH include:● Photogrammetry: an advanced workflow that makes it easy to transform high resolution photographs into photorealistic 3D objects and textures; create reusable, high-quality digital assets using an efficient process that saves time and money● Timeline: a timeline sequencer that allows artists to easily blend and tweak animations within Unity without any additional coding, allowing for freedom to experiment and refine their creations● Cinemachine: an intuitive smart camera system that enables shot composition and tracking cameras in cinematic sequences and gameplay, optimizes the artist workflow and gives room for experimentation by eliminating hours of hand animation, camera programming, and revision● 360 Video: make 360 videos truly interactive by using a simple real-time workflow that makes it easy for users to add CG objects, ambisonic audio, visual effects and moreUnity exists to democratize development, solve hard problems and enable success -- three core values that are the driving forces of Unity’s adoption by millions of creators. Games and experiences made with Unity have reached more than 3 billion devices worldwide this year and were installed more than 20 billion times in 2017 alone. About Unity TechnologiesUnity Technologies is the creator of a flexible and high-performance end-to-end development platform used to create rich interactive 2D, 3D, VR and AR experiences. Unity’s powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including Unity Ads, Unity Analytics, Unity Asset Store, Unity Cloud Build, Unity Collaborate, Unity Connect and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. For more information, visit www.unity3d.com and to see the latest games and experiences created in Unity, go to https://unity.com/madewith.